XR Games Art Test

The art test brief was to create an underwater asset in a stylised aesthetic, containing less than 8k tris and everything should be textured in a 1k texture. The final product should have lighting done in a games engine.

Programs used: Maya, Photoshop, Substance painter, Zbrush, Unity.

SubmarineAllTextures_LOW.jpg

High poly sculpt and process


Sumo Digital Art Test

Art test required to do for Sumo Digital

Programs used: Maya, Photoshop, Unity

Final_Render.png


Neon Play Art Test

Programs used: Photoshop