Elf Rogue

This character was part of my university individual research project on making a stylised character by following principles. I wanted to test my texturing abilities by only using substance painter. I normally like to switch between programs for texturing such as using 3D-coat, Photoshop and then doing final touches with substance painter. The majority of rendering was done using Unreal Engine 4.

Character tri count: 74598
Character weapon tri count: 6453

Programs used: Maya, Photoshop, Zbrush, Topogun, Marmoset Toolbag 3, Substance Painter, Unreal Engine 4.